Dc moods fallout 3
Flora Overhaul comes in several flavours, ranging from the lush Forested package, to absolute Total Devastation, which is a bit lore friendlier. You might be thinking “Flora overhaul? Isn’t the Wasteland supposed to be a blasted hellscape where nothing ever grows?” – Well, if you’re into that, yeah. As with any Bethesda game, it’s impossible to stop the weather from clipping through ceilings though, so don’t expect an open shack roof to help you out. This can lead to some really interesting complications, forcing you to move forward and seek shelter rather than explore cautiously, pushing you to hide out in buildings you might have been about to skip by, or fall back into your metro tunnel for a couple hours while the storm rumbles outside, driving you into a night-time excursion instead – and yes, the storm does indeed rumble above when you’re inside buildings. Every so often, time-scales adjustable for min/max duration and intervals between, it will rain – and your Geiger counter will start ticking. I was initially a bit “meh” on this when I first loaded it up, but it’s grown on me over time for the kind of emergent storytelling it pushes you into.
Now there’s loads of places to go dig through, but watch out for some of the more hostile residents of these new game cells… The DC ruins were interesting enough on the major missions, but for those aimless wandering sessions, there wasn’t much to go and see.
DC MOODS FALLOUT 3 MOD
You know all those boarded up shops, rubble-blocked doors and blown-in shopfronts? This mod removes some of the boards, the rubble and puts new windows in, making loads of previously dead space into new, explorable environments – particularly in DC, though you’ll notice them all over the Wasteland. If slightly re-coloured mole rats doesn’t float your boat for immersion, this will. New things to kill, new names and stat adjustments for things you’ve already killed, and new loot to harvest from their dead, mutated carcasses. “Hey, don’t all these mole rats look alike?” – Not anymore.
DC MOODS FALLOUT 3 MODS
That’s a pretty small change, but it’s the accumulation of these small changes in mods that can help immerse you into the world.
As well as adding more and more varied enemies, it also diversifies their skins. If you’ve played a modded version of Skyrim, you’ve probably come across Immersive Creatures, and its adjustable lore-friendly/not so much options. I have it set somewhere in-between: no walking out into gunfire and running a stimpak IV, but no bullet-sponge Super Mutants either. Fear not however, because it’s all configurable from within the game with FWE Defaults, Vanilla and many options between being available for every facet of the game. It also alters weapon damage and adds a veritable Rivet City of new lore-friendly items, but as one of my friends pointed out, not everybody’s in Fallout for that desperate fight for survival feel and, while I’ve enjoyed it for scrappy fights with Raiders, it can be a little unforgiving at best and at times unreasonably cruel. After so long, its more like Brotherhood of Feel.įWE is highly rated and deservedly so, being such a massive overhaul of everything from damage to inserting a primary needs system a la New Vegas’ Hardcore mode.